Plus I wanted an excuse to put my Christmas presents, four Russian buildings from Total Battle Miniatures into the action.
The German base force consists of 4 Pz IIs, 2 Pz IIIs and an infantry squad, a variable attachment is diced for and they get an extra section. The Germans are well trained regulars T2 in skirmish campaigns, we give them 6 command dice in CoC.
The Soviet base force consists of 3 BT-7s ( I used BT-5s, little difference in most rule sets ), 2 BA-10s, 1 recon section and a platoon HQ, they also get to dice for an attachment and get a BT-7 with senior leader. The Russians are Green and T4 in skirmish campaigns, they get 5 command dice and rated Green in CoC.
I used scenario two: the Probe, from the Chain of Command rule book. The German objective is to exit a team or panzer off the Soviet board edge.
Click on any picture to enlarge. All figures 15mm.
Near Berestochko, Ukraine.
Russian green section deploying into the woods. By remaining tactical they lasted most of the game even under fire.
A German victory.
The Germans lost 3 men and two engine damaged panzers.
The Russians lost 2 PTRD teams and a section of infantry plus two BA-10 armoured cars.
I played this scenario again, the outcome couldn't be more different with a Russian victory.
It takes a little getting used to playing with armour rather than infantry but the rules work well. The armour still doesn't dominate as you can't activate everything in one phase. Infantry can still get the drop on you especially with the use of an ambush.
I can't wait for the official 1941 stats to be released ( 1939 & 1940 stats are available free on the Lard Island blog ).