The Soviet troops may start in foxholes or trenches.
They have 3 Platoons of Infantry and a 45mm ATG. The infantry platoons have prepared squads with extra grenades and Molotov cocktails.
The German force objective is to exit 2 AFVs off the eastern edge. They have a platoon of two PzII tanks, a platoon of two PzIIIs and two platoons of infantry.
All the woods are dense (no vehicle movement) the streams have steep banks and marsh along most of their length, vehicles may only cross at the bridge or the fords.
Although the Russians are dug in and outnumber the German Infantry they are of low quality and lack the leaders to motivate them, (one of the strengths of IABSM is that the rules can model a small highly motivated confident force to combat a larger less motivated force). This won't be an easy task for the Germans however, the close terrain does not suit the German armour. If their infantry do not protect them the Russian infantry will have plenty of opportunities to close assault the German armour.
As the Russians had prepared squads for such an event I added a tank killer card to the deck, which would allow one squad to close assault any German AFV within range.
Other cards in the deck:
Russian Big Man 1
Platoons 1 to 3
German Big Man 1 to 4
Platoons 1 & 2
Armour 1 & 2
After action report to follow.