Wednesday 4 August 2010

Soviet Steamroller

Setting: The Eastern Front Autumn 43.

Situation: Soviet forces attempt to secure a bridgehead.

Ruleset: Blitzkrieg Commander II

Game length: 12 Turns or until one side breaks.

Soviet Force


Objectives: Capture the village, 1 building held = 2VPs, 2 buildings = 5VPs. If any buildings have been taken at the game end, count any Germans on the eastern bank of the river as casualties. Inflicted more casualty pts than casualty pts taken, but not twice as many 1VP. Inflicted twice as many as taken 2VPs


Having moved forward during the night, the two infantry units may set up within 40cm of eastern edge of the board. Armoured units use mobile deployment from turn one.


CO (CV8)

HQ (CV7)
9 Inf (1 upgrade AT Rifle)
1 Maxim
1 Mortar (82mm)
1 Mortar (120mm)

HQ (CV7)
9 Inf (1 upgrade AT Rifle)
1 Maxim
1 Mortar (82mm)
1 SU-152

HQ (CV7)
3 T34/76
3 Inf SMG Troops

HQ (CV7)
3 KV1s
3 Inf SMG Troops

Art 2 x 152mm ( 2 scheduled Assets each )

Breakpoint 19 (3015 pts)

German Troops


Objectives: Soviets hold no buildings in the village 5VPs, if they hold 1 then 3VPs, if they hold 2 or more no VPs. Inflicted more casualty pts than casualty pts taken, but not twice as many 1VP. Inflicted twice as many as taken 2VPs


Infantry must setup East of the river.


CO (CV10)
4 Inf (1 upgrade panzerfaust)
1 MG 42
1 Mortar (81mm)
1 Pak 40 (with truck tow)

HQ (CV9)
5 Inf (3 upgrade panzerfaust)
1 MG 42
1 Mortar (81mm)

5 x Trenches, 1 x Gun Pit

Delayed Reserves may enter from move 4 any road on western edge, use mobile deployment rule.

HQ (CV9)
3 Inf (1 upgrade panzerschreck)
3 Sdkfz 251/1
3 Stug-III, 75mm Long

Breakpoint 11 (2015 pts)
Move 1

Kv 1s on the right flank forge ahead, while on the left flank the T34s only get 1 manoeuvre.
Move 2

Pak 40 brews up the SU152

Panzerfaust teams attack the KVs

End of move 2
Move 3

T34s reach the bridge.KVs lose 1 tank for little impact on the enemy.
The entrenched German infantry are a lot tougher than I thought.
Move 4.
No progress for the Russian forces and German reserves turn up on time.

Germans occupy the village.

The Soviet CO demands all out attack.
Move 5 & 6

Each attempt on the left flank to cross the bridge is met with accurate pak 40 fire and a suppressed T34.

Tank riders are suppressed and killed then one more KV is knocked out.

By the end of move 7 the Russian infantry had cleared most of the German infantry on the left flank and the centre. On the right flank the KVs were down to one tank and no tank riders.

Moves 8 and 9 were a disaster for the Russians only succeeding with two manoeuvre checks.

With only 3 moves left to capture the village I conceded defeat to the Germans ( me also ).

Lessons learnt: Trenches are a bitch!

4 comments:

  1. Nice looking setup! looking forward to seeing how this one pans out, playing solo again?

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  2. Yes solo again, at least I cant lose!

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  3. Sounds like dug-in troops are tough!

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  4. Great AAR, your tanks look smashing too!
    Yes, dug-in troops are really tough, but the ability to devcise good scenarios using them and ways to overcome them is one of BKC's strongest points IMO.

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